There’s been tons of speculation about what type of game this new The Last of Us multiplayer game will be. The developer hopes to share more news about these upcoming games soon. The post continues, assuring fans that the game is still very much being worked on, and that a “brand new single-player experience” is in the works as well. “We are proud of the job our studio has done thus far,” the post states, “but as development has continued, we’ve realized what is best for the game is to give it more time.” Despite that, due to a lack of incentives – aside from the graphical glow-up – as well as a steep price of entry, it's hard to justify a second (or even third) purchase for returning /DOeO8ZHSlh- Naughty Dog Naughty Dog via Twitter For anyone making the unforgettable journey with Joel and Ellie for the very first time, this is a five-star experience. The Last of Us Part 1 is still one of the best games of the last decade and an absolute must-play for newcomers. It's absolutely worth experiencing, just as integral to the main story while fleshing out Ellie's backstory. The Last of Us: Left Behind takes approximately two hours, again extending to around three if you want to find all of the collectables. Are you the kind of person that reads every scrap of paper, likes to grab every Firefly pendant as well as all other collectables to pop the Platinum trophy? If so, I'd say the playtime will be around 25 hours for newcomers. Naturally, this is all dependent on how you explore the world. Anyone attempting the game for the very first time will likely be closer to 16 hours. The same can be said for destructible objects, shattering more glass or firing off chunks of wood when penetrated by bullets.Īs this is my fifth time playing through The Last of Us, I can roll credits in a good 10 hours or so. What does feel more of an upgrade are the breathtaking vistas, giving a wider scope of the surrounding areas in the likes of Boston, Pittsburgh, Salt Lake City and Wyoming. New workbench animations fall much more in line with the sequel, watching Joel carefully upgrade a pistol's magazine bit by bit is awe-inspiring. I get it's more lifelike but I miss its adorable wide eyes. Additionally, I prefer the look of the giraffe in the original. The lighting plays a big part in this, working well in more grassy areas but putting an unnecessary shine on buildings. The streets were more grubby, the characters felt more dishevelled, it's a consequence of updating old games to today's standards. On the other hand, I do think some of the original's gritty charm has been lost. It's gorgeous! A truly stunning game, only amplified by the new next-gen capabilities. My mixed feelings stem from the fact that, on one hand, the new overhaul in models, textures, environments, lighting, and pretty much everything you can think of is clearly a step up. Now onto what is arguably the biggest question of the lot: is the graphical upgrade worth it? The answer is yes and no. The Last of Us Part 1 review: how does it play? Seems like an oversight. Furthermore, multiplayer (Factions) is absent altogether. What's not great is locking this all behind the player having to beat the game considering the number of returning players. On top of this, there are now more unlockable outfits, a model viewer mode to check out designs in greater detail, as well as the previously released The Last of Us podcast from the cast and crew and Director's Commentary. These both feel quite niche extras, with only a small percentage likely to use them. The latter is to test how fast the game can be beaten, perfect for the speedrunning community and Twitch. The former basically means if a player dies at any point during the game they have to restart the whole thing over again, although it can be tailored to per season or per chapter for those less daring. New ways to play through The Last of Us have been added, including a permadeath and speedrun mode.
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